Last post Jul 01, 2013 02:48 AM by davidfowl
Jun 30, 2013 02:44 PM|pantonis|LINK
Im developing a high frequency real time application and I have read this article about scaleout of SignalR.
In this article it says:
High-frequency realtime (e.g., real-time games): A backplane is not recommended for this scenario
What is the limiti of connected clients and sent messages per second for this scenario?
Thanks in advance
Jul 01, 2013 02:48 AM|davidfowl|LINK
There's no limit in connected clients when scaling out. The reason you don't want to use scaleout for high frequency realtime is because every message goes through the backplane, so you can only send as fast as your backplane can go. Also every message goes
to every node. (BTW the sentence above that section describes these limitations).