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  • Re: Issue with IIS7 and .net framework 3.5 sp1

    Hi Gerhard. I e-mailed you privately 3 or 4 days ago about testing the fix that you mentioned. I apologise for the follow-up in this thread, but at this stage I'm not sure if the messages even got through to you. This is extremely urgent for us, and I basically need a fix within the next couple of days! Thanks so much for looking into this for all of us, and please let me know how I can get my hands on that fix!! :-P Glenn
  • Re: Issue with IIS7 and .net framework 3.5 sp1

    Actually I spoke too soon. The workaround does indeed work for us, but only on Windows Vista and Windows Server 2003. However in Windows Server 2008 64-bit - the main environment that we need to run it in - the workaround does NOT seem to work. Was this workaround tested under Windows Server 2008? It's very possible that I've simply done something wrong at my end. But I've tried many things, including different compatibility modes, running the service as Local System (instead of Network
  • Re: Issue with IIS7 and .net framework 3.5 sp1

    The workaround worked for us! But we're not using WPF with IIS, only in a normal Windows service. Ultimately, though, this functionality should be added back into the framework and properly tested at Microsoft, because it always used to work just fine (up until .NET 3.5 SP1 was released), and it makes a great off-screen rendering component. As a side note, it would also be nice if the Color and BitmapSource classes (amongst others) were serializable, so they could be transported over WCF without
  • Re: Issue with IIS7 and .net framework 3.5 sp1

    We are not using WPF with IIS, but we are certainly using WPF as a rendering engine which runs within a Windows service (which in turn runs a WCF service). This problem is nothing short of a disaster for us. We are unveiling our product in a couple of weeks, and have deployments soon after that. I am now faced with re-writing a complex rendering engine, comprised of a large amount of geometry, various brushes, very complex text rendering, and so on, in GDI+ or some other technology, instead of focusing
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