I am using .NET open GL to try to draw a series of placed solid spheres in 3 dimensions onto a plane. However am having trouble doing this. I am using the standard opengl routines which have been ported over to windows and the glut library. I need to be able
to use the routines glutsolidsphere to draw a sphere at a particular place in 3D. I need light to be abl to show that these sphere (I need to draw maybe 400) are in the right place. I just cant find the code to 1) position the sphere where I need it 2) put
correct lighting effects on it. Any help with example code would be gratefully recieved.
BrettMaster
Member
35 Points
12 Posts
Open GL
Feb 09, 2005 11:39 AM|LINK