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Last post Feb 25, 2012 07:23 AM by Primillo
Feb 25, 2012 01:43 AM|LINK
I am a Project Manager at PUYA 3d. We are making a game on Visual3d.NET. Lead Programmer needs to know .NET. We are all artists on the project and we do not have any programmers on the team. This is a recruitment topic for that.
Is there Pay for this project:
This is a Hobbyists Project. We would like to make money from this project. We can pay you with if we profits. If you like Programming .NET this is the Project for you.
If we complete the prototypes, and design the PUYA Islands and Complete it, players can pay us, and investors can pay us also.
Info on the game:
The game is a 3ps, and fps, realtime, Fast Action, Adventure, Single Player, and Multiplayer, and MMO like game. I design the game with a unique style of game play. There is a lot of AI in this game. The AI scripts would get intense.
I designed the game to change Dynamically for how many players join a map, and or game server, and the AI also changes to match up, with the power of the players. Everything in the game is designed to change and mov with the players.
The game we are designing is in different Projects Prototypes. First, we design the Promo Game Play Prototypes. That attracts Developpers and Fans to the PUYA 3d Game and Game Engine Forums. The Game Engine Forums is at Visual3d.NET.
The Design for the Promo Game Play Prototype is simple.
We create a Tiny Island, and players fly in on Helicopters and Spawn in them, and the Helicopters Land on the Tiny Island with a single Palm Tree on it, they can destroy the tree, and any AI on the Island, and lots more of the AI
and Trees Spawn and come to the Island to Destroy all of the Players. You know, Basic :). Here is a detailed list somewhat of what we need to develop in the Promo Gaem Play Prototype.
[This is not your typical capture the flag, it simple shows the flag on the player Map that says to the players, all the AI is destroyed and this island is captures and you can spawn here at the flag instead of only in Helicopters.
If Captured, in this prototype, we can just make massive waves of AI come as the other Island scripts and game play is not for this Prototype. The helicopters can just stay there and players just can just destroy more AI. We just want to show a basic demonstration
of how the game works. We can build the other Prototypes and Advance from there to more Tiny Islands and Advanced from there to the Large Islands and etc..]
How the Promo Game Play Prototype should Play:
Players Launch game into a server, the spawn into Helicopters that are most likely flying, and the Helicopters Land on the Tiny Island with a single Palm Tree on it, the players can destroy the tree making Fighting Sticks Items
Spawn, and they can destroy any AI on the Island. If the players destroy the AI, lots more of the AI, and Trees Spawn, and come to the Island to Destroy all of the Players.
In the next project if the Promo is complete, we make advancements and here is what the game continues as.
The Players need to Destroy the AI, and AI Bosses, Make a Town by setting up a flag, and they jump into the Helicopters and fly to the next Island that is typaccally Larger, with Procedural Dynamic Tree and Terrain Creation by the Server. If they all the
players all are destroyed the helicopters fly to the Island that is first or lastly Captured, while players are spawning in the helicopters, and, or, at the small town that is set up, which is any of the Flags that are set, and or the flag that is posted by
the AI for example, and all of the AI that over takes the Island the players just try to capture, come overflow from that Island and follow the players to the Island the helicopters are flying to, and it makes a massive overflow AI and Player battle to try
and fight off the AI from taking that Island also. You get the idea bassically, Each Island is diferent and larger, and, or, different, and there is a Main Large Island the can come to if they capture all of the tiny islands. More details on the Game Play
Prototype can be provided after we design the Promo Game Play Prototype.
Quick Example of a few features.
Each Island is different as larger, some sand, some rocks, and, or, some are grass. Each AI Charater spawns different items, and each island has different AI Item Shop Characters, and AI that are attracted to the game. Players can
play PVP, PVE, EVE, and Coop PVE, and more etc.. There are Item Shops like Bubbl Gun and Fire and Coal Items sent to a Game Item Shop Mechanic, can either make pile of Junk, or a different Item, a Flame Thrower. That is just a Example. Here is Another, Player
Buys Molitov Cocktail at Item Shop, and Gunpowder, Coal, and the Mechanic Makes and Sents the player a new Item that isnt on the Item Shop for Example, a Gunpowder Grenade. Simple Power Up Your Arsenal Sound Plays and you know their is a new interesting item
I do not know a lot about programming though I do know that this project is a complex game. If you know anyhting about what type of programming Lan our Lead Programmer that we are looking for should have, it would be greatly appreciated.
We already have Licensed great Concept Art and designed some 3d models for this. We also have Hollywood Productions Artists that design a complete Sound Tracks for the Game.
Feb 25, 2012 05:56 AM|LINK
I dont know anything about game development, but I can tell you onething, definitely this is the wron place you are searching into...i would recommend you to search for some profiles in linkedin, monster...
Feb 25, 2012 07:13 AM|LINK
I posted here as other game developer forums say this is where to find the .NET Programmers. I can talk to some Linked In people and find if they are interesyted in something like this also as I like your tips on the topic of finding people to work with.
I would not want to search around on monster as all of them would like paid work and is this more of a hobbyist project with pay if project design.
Feb 25, 2012 07:23 AM|LINK
Did you try here:
Yes there are some people here that know asp.net and wpf, be patient.
btw not me.