What about having an animation that slows near the end of the cycle.
I'm working with garbin's clipAnimation, and it's great, but a little rough when it comes to the animation.
Maybe, 2 different animations .. a "slow-to-stop" and a "slow-to-start" ..
Slow-to-stop is exactly that, lets say the animation is clipping along .. then when its almost finished, the duration is increased to give the visual effect.
Stow-to-start is for the opposite purpose, when you click the handle to hide the banner, it's gradually (very short duration of time) speeds up until normal speed is obtained.
Set the amount of time, or by percentage that these effects would affect the animations ..
Would be nice if this could be used with any thing that uses Sys.UI.Animation as a base ..
just my two cents ..
Kori Francis
Clinical Support Systems, Inc.